The Marketplace plugin allows you to find items for sale in vending machines through a nice user interface. Follow these steps:

Type in what you are looking for in the search box or click on the item if it’s already displayed.

You’ll see a list of where the item is being sold (unless no one is selling it).

Click on View and then Set Marker.

Close the UI and open your map, and you’ll see the Shop marked! (edited)

Medical Items

The Medical Items plugin adds two items to the game: A Defib and a Medical Box. Both can be found in loot boxes in the world. In order to craft these items, you must first find one, then research it at a Research Bench. When you open a T2 or T3 workbench, you will see a new button that says “Medical Items”. That’s where the crafting menu is for these two items.

The defibrillator can do 2 things:

  • Recover a player from a wounded state immediately, with a risk of the defibrillator breaking (default: 10% chance), removing any bleeding effects that the target has and bringing them back on 10hp.
  • Resurrect a dead player, spawning them back at the position of their body, but breaking the defibrillator. The player spawns a “new” body, and must still loot their items.

The medical box is a deployable, reskinned, wooden box that heals any player within x metres for x amount of health per every x seconds, x amount of times.

For example, using the default values, the box will heal any player within 5m for 20 health every 3 seconds, for a maximum of 10 times.

Box Sorter Light

Box sorter makes housekeeping easier in multiple ways

  • An intuitive interface that is visible while looting boxes allowing players to select its category.
  • The selected category is displayed both by changing the skin of the box and by displaying the category while looting.
  • Two carefully placed buttons enables quick moving of category items and sorting of items already in the container.

Food is always default category for refrigerators and independent of its skin

To use this, first open a box.

Under the box inventory, you’ll see “Box Sorting”. Depending on your UI settings on the server, you may have the Skill Tree XP bar here or the Backpack icon here. I recommend you turn those off with /togglexphud command (Skill Tree) or /backpackgui (Backpacks). The XP bar can be moved to another place on the screen with the /movebar command. To designate a box for one specific category, such as weapons or clothing, click on the respective button. The box will be reskinned to a category specific skin.

You will notice the category name is now in the Box Sorting UI and the box has been reskinned. To move only the items in that category to the box, press the arrow in the top right of the inventory UI, next to the new Sort button. This will put all items of that category into the box. Note: You can manually put anything you want into the box.

You can use the new Sort button to sort the contents of the box or you can use the old Sort button that is in the container’s UI. Both work.

If you use /remove on the box, it loses it’s category, but you can deploy it again and reselect the category. The category can be changed at any time by clicking on the current Category name in the Box Sorting UI.

Virtual Quarries

Virtual Quarries plugin ( is a large upgrade to quarries in RUST. You can create and place quarry that will dig any type of resource and access them all over the map! VQ’s work as follow:

Buy or craft a quarry and several survey charges. You will need 1 survey charge for each attempt to find the resources you want to mine. Next, type /vq to open the Virtual Quarries menu. Press the + symbol.

On the next page, click on the Search button. One Survey Charge will be used. You may or may not uncover resources. If you are happy with the resources you found, continue to the next step. If not, continue pressing Search until you’ve found what you want or until you are out of Survey Charges. When you found what you want, click on the Place button as seen below.

Once that is done, you’ll be brought to a screen like the one below where you can put fuel in your VQ and start/stop/delete it.

Instanced Quarries, Pumpjacks and the Giant Excavator

Another aspect of VQ is that it allows for instanced quarries, pumpjacks and Giant Excavator. With this enabled, all three of these will be running 24/7. You just have to put in the diesel and the resources will be generated. No one can access anyone else’s fuel or resources. At the Giant Excavator, the resources will appear in both hoppers, so if you take it from one, it’ll be gone from the other. This allows multiple players to run all of these locations without fear of losing their fuel or resources.

Bag of Holding

The Bag of Holding plugin ( spawns special bags that start off with the ability to store specific categories of items in each bag. For example, you may find an XXSmall Weapons and Ammo bag. In this bag you could only put, naturally, weapons and ammo. Bag of Holding can be upgraded using scrap. If you upgrade a bag enough, you can put anything in the bag. You are no longer restricted to the category of the bag. Bags of Holding spawn randomly in loot containers.

Custom Vehicle Modules

This plugin lets you build several different types of vehicles:

Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. 
Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets.
Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module.
Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it.
Underwater module Allows the car to move underwater.

The modules can be crafted at any work bench, using the custom Crafting Menu.

Water Bases

This plugin allows you to construct bases on the water! Read about the plugin here:

To build on the water, you need to craft water foundations. Equip and open your Building Plan. You will see two buttons in the bottom right corner that say Craft Water Foundation (Triangle) and Craft Water Foundation (Square). You’ll need wood and frags to craft these foundations. Open your inventory so you can use your mouse to click on these buttons. Make as many foundations as you think you’ll need for the water.

Find a location in the water where you want to build. Keep in mind the tides go up and down and the water foundation does NOT float with the tide. Place one foundation in your quick bar, press the number for that item and press the Fire button to place the water foundation. This is the same process for placing deployables like furnaces and chests.

Next, you will switch back to your building plan and place FLOORS. Do NOT place more water foundations. As you place each floor, one water foundation is used up from your inventory. If you attempt to place a floor without a water foundation, it will not work.

Your foundations can be reinforced by hitting a water foundation with a hammer. You must have a water foundation in your inventory. This allows you to then build down to the bottom of the sea! The screenshot below shows a reenforced water foundation next to a regular water foundation.

Reenforced foundations can also have nets added to them. These nets can capture loot, and even fish! To do this, equip your building plan and select Wall Frame. Line it up with the bottom of the reenforced foundation and you will see the ghost image. Place the Wall Frame. Next, place a net in that frame.

  • Because water foundations are treated as floors with the stability of a foundation, you can place roofs at “ground level”, which is not possible with normal foundations!
  • Similarly, you can leave a “hole” where a water foundation would be and place a floor frame with a hatch instead – now you can enter your base from the bottom, underwater!
  • Reinforcing a water foundation means you’ll be able to build down from the surface to the bottom of the water to create extra layers of protection, or…
  • Nettings deployed in wall frames underwater will collect random junk items with editable loot tables, including fish and diving equipment! This feature is heavily configurable and can even be disabled.

The stability of the water foundation is always 100% and goes down the higher you built. The stability of a reinforcement foundation also starts at 100% and goes down the deeper towards the seafloor you build. All the decaying things (walls, floors, doors etc) will require appropriate upkeep materials in the Tool Cupboard. Structures can be repaired, demolished, upgraded and removed using plugins. Bases can be raided, taken over or left to decay.

Grid Power

Draw electricity straight from the Power Grid in Rust – on any map, be it a procedurally generated or a custom one! Ladder up the Power line Poles to upgrade their Transformers with components like Root Combiners (to replace missing/stolen/destroyed outlets that you plug into)  and Tech Trash (to permanently upgrade power output level, up to a configurable point). Maintain the service with long-lasting Fuses. But most importantly, protect your precious part of the grid from vandalism, theft and sabotage that will inevitably come from those jealous players!  Whatever you do, just be careful up there… high voltage happens to be highly dangerous. Always wear protective gear (like a hazmat suit) and don’t touch the wires while they’re live! As a bonus, this plugin also improves vanilla visuals with realistically hanging wires / hoses / Xmas lights, the slack of which (how loose they appear to be hanging) can be adjusted while placing. And this feature is completely optional, too. Goodbye, straight lines that look like steel rods – hello, actual laws of physics!

On our server, the settings have been made so that you can use 1 fuse for the entire wipe. No need to keep going up there to swap out fuses. The pole does NOT have to be within range of your TC. When you go to place the ladders on the pole to climb it, they will appear red, but you CAN place the ladders.

The power only works from 8am to 6pm. You can use the power to charge up batteries or to directly provide electricity to items.

A complete guide to using this can be found on the Grid Power plugin page at Lone Design: